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SI3D
2009
ACM
15 years 10 months ago
Granular visibility queries on the GPU
Efficient visibility queries are key in many interactive rendering techniques, such as occlusion culling, level of detail determination, and perceptual rendering. The occlusion q...
Thomas Engelhardt, Carsten Dachsbacher
147
Voted
SIGGRAPH
1995
ACM
15 years 7 months ago
Creation and rendering of realistic trees
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Jason Weber, Joseph Penn
130
Voted
CA
2003
IEEE
15 years 8 months ago
ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
Christopher Carner, Hong Qin
137
Voted
COMPGEOM
2008
ACM
15 years 5 months ago
Arrangements of geodesic arcs on the sphere
This movie illustrates exact construction and maintenance of arrangements induced by arcs of great circles embedded on the sphere, also known as geodesic arcs, and exact computati...
Efi Fogel, Ophir Setter, Dan Halperin
ECCV
2004
Springer
16 years 5 months ago
Example-Based Stereo with General BRDFs
Abstract. This paper presents an algorithm for voxel-based reconstruction of objects with general reflectance properties from multiple calibrated views. It is assumed that one or m...
Adrien Treuille, Aaron Hertzmann, Steven M. Seitz