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103
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CGF
2000
110views more  CGF 2000»
15 years 3 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
178
Voted
ISBMS
2010
Springer
15 years 10 months ago
Biomechanical Simulation of Human Eye Movement
Understanding the neural control and mechanics of human eye movement has significant implications for treating vision disorders. A computational model incorporating physiological ...
Qi Wei, Shinjiro Sueda, Dinesh K. Pai
CVPR
2007
IEEE
16 years 5 months ago
Dynamic 3D Scene Analysis from a Moving Vehicle
In this paper, we present a system that integrates fully automatic scene geometry estimation, 2D object detection, 3D localization, trajectory estimation, and tracking for dynamic...
Bastian Leibe, Nico Cornelis, Kurt Cornelis, Luc J...
165
Voted
CGA
1999
15 years 3 months ago
Dynamics Modeling and Culling
emsintovirtualenvironments,whileabstracting the modeling process as much as possible. To achieve efficiency,weconcentrateoncullingdynamicalsystems: if the system is not in view, we...
Stephen Chenney, Jeffrey Ichnowski, David A. Forsy...
154
Voted
CGF
2011
14 years 7 months ago
Intrinsic Shape Matching by Planned Landmark Sampling
Recently, the problem of intrinsic shape matching has received a lot of attention. A number of algorithms have been proposed, among which random-sampling-based techniques have bee...
Art Tevs, Alexander Berner, Michael Wand, Ivo Ihrk...