In this paper we introduce a function-defined extension of Virtual Reality Modeling Language where analytical formulas are used for defining geometry and appearance of 3D shapes. ...
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
In composing hand-drawn images of 3D scenes, artists often alter the projection for each object in the scene independently, thereby generating multiprojection images. We present a...
Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
The persistence diagram of a real-valued function on a topological space is a multiset of points in the extended plane. We prove that under mild assumptions on the function, the p...
David Cohen-Steiner, Herbert Edelsbrunner, John Ha...