In this paper we discuss farthest-point problems in which a set or sequence S of n points in the plane is given in advance and can be preprocessed to answer various queries efficie...
We examine the problem of editing complex 3D objects. We convert the problem of editing a 3D object of arbitrary size and surface properties to a problem of editing a 2D image. We...
We present an (1+ε)-approximation algorithm for computing the minimum-spanning tree of points in a planar arrangement of lines, where the metric is the number of crossings betwee...
We propose a speed-up method for discrete-event simulations, including sweep-line or -plane techniques, requiring the repeated calculation of the times at which certain discrete e...
We consider the family of area bisectors of a polygon possibly with holes in the plane. We say that two bisectors of a polygon P are combinatorially distinct if they induce di e...