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IMR
2004
Springer
15 years 10 months ago
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...
Manfred Ernst, Frank Firsching, Roberto Grosso
133
Voted
IMR
2000
Springer
15 years 8 months ago
An Angle-Based Approach to Two-Dimensional Mesh Smoothing
We present an effective and easy-to-implement angle-based smoothing scheme for triangular, quadrilateral and tri-quad mixed meshes. For each mesh node our algorithm compares all t...
Tian Zhou, Kenji Shimada
CGA
2008
15 years 5 months ago
Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
The rapid evolution of automatic shape acquisition technologies will make huge amount of sampled 3D data available in the near future. Cultural Heritage (CH) domain is one of the ...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...
CGA
2008
15 years 5 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
132
Voted
CGA
2007
15 years 5 months ago
Content-Based 3D Object Retrieval
3D objects are an important multimedia data type with many applications in domains such as Computer Aided Design, Simulation, Visualization, and Entertainment. Advancements in pro...
Benjamin Bustos, Daniel A. Keim, Dietmar Saupe, To...