We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...
We present an effective and easy-to-implement angle-based smoothing scheme for triangular, quadrilateral and tri-quad mixed meshes. For each mesh node our algorithm compares all t...
The rapid evolution of automatic shape acquisition technologies will make huge amount of sampled 3D data available in the near future. Cultural Heritage (CH) domain is one of the ...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
3D objects are an important multimedia data type with many applications in domains such as Computer Aided Design, Simulation, Visualization, and Entertainment. Advancements in pro...
Benjamin Bustos, Daniel A. Keim, Dietmar Saupe, To...