We present a fast exact from-region visibility algorithm for 2.5D urban scenes. The algorithm uses a subdivision of line space for identifying visibility interactions in a 2D foot...
Practically all existing approaches to structure and motion computation use only positive image correspondences to verify the camera pose hypotheses. Incorrect epipolar geometries...
In this paper, we show how to deform a planar rational cubic based on a local interpolation constraint while retaining the qualitative shape of the curve. An impedance-type, paral...
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...