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CGA
2011
14 years 8 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
CGA
2011
14 years 8 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai
276
Voted
CORR
2012
Springer
286views Education» more  CORR 2012»
14 years 23 days ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
CGF
2011
14 years 8 months ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
C3S2E
2008
ACM
15 years 7 months ago
Evenness preserving operations on musical rhythms
In this paper we define four operations on musical rhythms that preserve a property called maximal evenness. The operations we describe are shadow, complementation, concatenation,...
Francisco Gomez-Martin, Perouz Taslakian, Godfried...