We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
Converting a quadrilateral input mesh into a C1 surface with one bi-3 tensorproduct spline patch per facet is a classical challenge. We give explicit local averaging formulas for ...
In this paper we present the MASSIVE project that aims to use Grid technology to establish an enabling environment for distributed simulation and visualization of large-scale scie...
Yao Zheng, Guanghua Song, Jifa Zhang, Jianjun Chen...
Abstract. A localization algorithm using radio interferometric measurements is presented. A probabilistic model is constructed that accounts for general noise models and lends itse...
Dennis Lucarelli, Anshu Saksena, Ryan Farrell, I-J...
The Chord algorithm is a popular, simple method for the succinct approximation of curves, which is widely used, under different names, in a variety of areas, such as, multiobjecti...