We develop algorithms for computing the smallest enclosing ball of a set of n balls in d-dimensional space. Unlike previous methods, we explicitly address small cases (n ≤ d + 1...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
This paper gives an overview of works done in our group on 3D and appearance modeling of objects, from images. The backbone of our approach is to use what we consider as the princi...
Abstract. We show that there is a matching between the edges of any two triangulations of a planar point set such that an edge of one triangulation is matched either to the identic...
Oswin Aichholzer, Franz Aurenhammer, Michael Tasch...
Acoustic imaging is a computationally intensive and ill-conditioned inverse problem, which involves estimating high resolution source distributions with large microphone arrays. I...