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CG
1998
Springer
15 years 6 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein
144
Voted
PAMI
2002
118views more  PAMI 2002»
15 years 5 months ago
Reconstruction of Three-Dimensional Objects through Matching of Their Parts
The problem of reassembling an object from its parts or fragments has never been addressed with a unified computational approach, which depends on the pure geometric form of the pa...
Georgios Papaioannou, Evaggelia-Aggeliki Karabassi...
ICPR
2010
IEEE
15 years 4 months ago
Fundamental Geodesic Deformations in Spaces of Treelike Shapes
This paper presents a new geometric framework for analysis of planar treelike shapes for applications such as shape matching, recognition and morphology, using the geometry of the...
Aasa Feragen, François Lauze, Mads Nielsen
CGI
2006
IEEE
16 years 9 days ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
3DIM
2003
IEEE
15 years 11 months ago
Deformable Model with Adaptive Mesh and Automated Topology Changes
Due to their general and robust formulation deformable models offer a very appealing approach to 3D image segmentation. However there is a trade-off between model genericity, mode...
Jacques-Olivier Lachaud, Benjamin Taton