Sciweavers

2980 search results - page 266 / 596
» Computational Geometry
Sort
View
SMA
2008
ACM
140views Solid Modeling» more  SMA 2008»
15 years 5 months ago
GPU conversion of quad meshes to smooth surfaces
We convert any quad manifold mesh into an at least C1 surface consisting of bi-cubic tensor-product splines with localized perturbations of degree bi-5 near non-4-valent vertices....
Ashish Myles, Young In Yeo, Jörg Peters
ICCV
2005
IEEE
15 years 12 months ago
How Hard is 3-View Triangulation Really?
We present a solution for optimal triangulation in three views. The solution is guaranteed to find the optimal solution because it computes all the stationary points of the (maxi...
Henrik Stewénius, Frederik Schaffalitzky, D...
SIGGRAPH
1993
ACM
15 years 10 months ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller
166
Voted
ICPR
2008
IEEE
16 years 21 days ago
Improvement of feature matching in catadioptric images using gyroscope data
Most of vision-based algorithms for motion and localization estimation requires matching some interest points in a pair of images. After building feature correspondence, it is pos...
Jean Charles Bazin, Inso Kweon, Cédric Demo...
SCVMA
2004
Springer
15 years 11 months ago
Analysis and Interpretation of Multiple Motions Through Surface Saliency
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...
Mircea Nicolescu, Changki Min, Gérard G. Me...