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SIGGRAPH
2000
ACM
15 years 9 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth
SIAMCOMP
2000
101views more  SIAMCOMP 2000»
15 years 5 months ago
Motion Planning of Legged Robots
We study the problem of computing the free space F of a simple legged robot called the spider robot. The body of this robot is a single point and the legs are attached to the body....
Jean-Daniel Boissonnat, Olivier Devillers, Sylvain...
SI3D
2003
ACM
15 years 10 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
ICIP
2008
IEEE
16 years 7 months ago
Geometry-based distributed coding of multi-view omnidirectional images
This paper presents a distributed and occlusion-robust coding scheme for multi-view omnidirectional images, which relies on the geometry of the 3D scene. The Wyner-Ziv coder uses ...
Ivana Tosic, Pascal Frossard
VIS
2009
IEEE
215views Visualization» more  VIS 2009»
16 years 6 months ago
Intrinsic Geometric Scale Space by Shape Diffusion
This paper formalizes a novel, intrinsic geometric scale space (IGSS) of 3D surface shapes. The intrinsic geometry of a surface is diffused by means of the Ricci flow for the gener...
Guangyu Zou, Jing Hua, Zhaoqiang Lai, Xianfeng ...