Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
We study the problem of computing the free space F of a simple legged robot called the spider robot. The body of this robot is a single point and the legs are attached to the body....
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
This paper presents a distributed and occlusion-robust coding scheme for multi-view omnidirectional images, which relies on the geometry of the 3D scene. The Wyner-Ziv coder uses ...
This paper formalizes a novel, intrinsic geometric scale space (IGSS) of 3D surface shapes. The intrinsic geometry of a surface is diffused by means of the Ricci flow for the gener...