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148
Voted
SAC
2008
ACM
15 years 3 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
111
Voted
TALG
2010
86views more  TALG 2010»
15 years 1 months ago
Approximating corridors and tours via restriction and relaxation techniques
Given a rectangular boundary partitioned into rectangles, the Minimum-Length Corridor (MLC-R) problem consists of finding a corridor of least total length. A corridor is a set of ...
Arturo Gonzalez-Gutierrez, Teofilo F. Gonzalez
149
Voted
CGF
2010
157views more  CGF 2010»
15 years 28 days ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
126
Voted
SMA
2003
ACM
123views Solid Modeling» more  SMA 2003»
15 years 8 months ago
Collision prediction for polyhedra under screw motions
The prediction of collisions amongst N rigid objects may be reduced to a series of computations of the time to first contact for all pairs of objects. Simple enclosing bounds and...
ByungMoon Kim, Jarek Rossignac
CVPR
2004
IEEE
16 years 5 months ago
Bayesian Assembly of 3D Axially Symmetric Shapes from Fragments
We present a complete system for the purpose of automatically assembling 3D pots given 3D measurements of their fragments commonly called sherds. A Bayesian approach is formulated...
Andrew R. Willis, David B. Cooper