Many algorithms for shape analysis and shape processing rely on accurate estimates of differential information such as normals and curvature. In most settings, however, care must...
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
Abstract. Finding solutions to minimal problems for estimating epipolar geometry and camera motion leads to solving systems of algebraic equations. Often, these systems are not tri...
We introduce a new approach to modelling gradient flows of contours and surfaces. While standard variational methods (e.g. level sets) compute local interface motion in a different...
Yuri Boykov, Vladimir Kolmogorov, Daniel Cremers, ...