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CGA
2010
14 years 7 months ago
The Digital Emily Project: Achieving a Photorealistic Digital Actor
O. Alexander, M. Rogers, W. Lambeth, Jen-Yuan Chia...
CGF
2011
14 years 4 months ago
A Survey of Real-Time Hard Shadow Mapping Methods
Due to its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard
Daniel Scherzer, Michael Wimmer, Werner Purgathofe...
ICA
2010
Springer
14 years 7 months ago
Riemannian Geometry Applied to BCI Classification
Abstract. In brain computer interface based on motor imagery, covariances matrices are widely used through spatial filters computation and other signal processing methods. Covarian...
Alexandre Barachant, Stéphane Bonnet, Marco...
CGA
2008
14 years 10 months ago
Representing Rotations and Orientations in Geometric Computing
Geometric computing with three-dimensional rotations and orientations is a fundamental issue in three-dimensional computer graphics. Our approach was inspired by affine geometry a...
Jehee Lee
SIGGRAPH
2010
ACM
15 years 2 months ago
Discrete scale axis representations for 3D geometry
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
Balint Miklos, Joachim Giesen, Mark Pauly