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CVPR
2011
IEEE
14 years 6 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
ECCV
2010
Springer
15 years 1 months ago
Geometry Construction from Caustic Images
In this work we investigate an inverse geometry problem. Given a light source, a diffuse plane and a caustic image, how must a geometric object look like (transmissive or reflect...
SIGGRAPH
2010
ACM
15 years 2 months ago
Matching fluid simulation elements to surface geometry and topology
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...
Tyson Brochu, Christopher Batty, Robert Bridson
ICCV
2005
IEEE
15 years 11 months ago
3D Shape Recognition and Reconstruction Based on Line Element Geometry
This paper presents a new method for the recognition and reconstruction of surfaces from 3D data. Line element geometry, which generalizes both line geometry and the Laguerre geom...
Michael Hofer, Boris Odehnal, Helmut Pottmann, Tib...
COCOON
2008
Springer
14 years 11 months ago
Dimensions of Points in Self-similar Fractals
We use nontrivial connections between the theory of computing and the finescale geometry of Euclidean space to give a complete analysis of the dimensions of individual points in f...
Jack H. Lutz, Elvira Mayordomo