We present an approach to simulate flows driven by surface tension based on triangle meshes. Our method consists of two simulation layers: the first layer is an Eulerian method ...
Nils Thürey, Chris Wojtan, Markus Gross, Greg Tur...
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
Towards the realization of a global coupled air/ocean/ice predictive system for Navy needs, two high resolution modeling efforts are underway whose goals are the development and up...
Julie L. McClean, Wieslaw Maslowski, Mathew Maltru...
The paper introduces a new approximation scheme for planar digital curves. This scheme defines an approximating sausage ‘around’ the given digital curve, and calculates a mini...