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104
Voted
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 1 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
133
Voted
EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Two-Colored Pixels
In this paper we show how to use two-colored pixels as a generic tool for image processing. We apply twocolored pixels as a basic operator as well as a supporting data structure f...
Darko Pavic and Leif Kobbelt
106
Voted
ICS
2009
Tsinghua U.
15 years 7 months ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron
CCGRID
2008
IEEE
15 years 7 months ago
Using Dynamic Condor-Based Services for Classifying Schizophrenia in Diffusion Tensor Images
— Diffusion Tensor Imaging (DTI) provides insight into the white matter of the human brain, which is affected by Schizophrenia. By comparing a patient group to a control group, t...
Simon Caton, Matthan Caan, Sílvia Delgado O...
118
Voted
VISUALIZATION
2005
IEEE
15 years 6 months ago
Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
Ola Nilsson, David E. Breen, Ken Museth