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ACMACE
2007
ACM
13 years 10 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
EDM
2010
248views Data Mining» more  EDM 2010»
13 years 7 months ago
Analyzing Learning Styles using Behavioral Indicators in Web based Learning Environments
It is argued that the analysis of the learner's generated log files during interactions with a learning environment is necessary to produce interpretative views of their activ...
Nabila Bousbia, Jean-Marc Labat, Amar Balla, Issam...
IADIS
2008
13 years 7 months ago
Towards Simple Interaction In The Classroom: An Nfc Approach
In a given environment, distributing different devices with computing capabilities around us opens up new possibilities. It allows simple and easy interaction between user and com...
Salvador W. Nava, Gabriel Chavira, Ramón He...
AIED
2005
Springer
13 years 11 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
UMUAI
1998
119views more  UMUAI 1998»
13 years 5 months ago
COLLAGEN: A Collaboration Manager for Software Interface Agents
We have implemented an application-independent collaboration manager, called Collagen, based on the SharedPlan theory of discourse, and used it to build a software interface agent...
Charles Rich, Candace L. Sidner