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CE
2007
111views more  CE 2007»
14 years 11 months ago
Developing strategic and reasoning abilities with computer games at primary school level
The paper reports a small-scale, long-term pilot project designed to foster strategic and reasoning abilities in young primary school pupils by engaging them in a number of comput...
Rosa Maria Bottino, Lucia Ferlino, Michela Ott, Ma...
MOBILITY
2009
ACM
15 years 4 months ago
Context adaptative systems based on horizontal architecture for ubiquitous computing
Many adaptative context-aware middleware exist and mostly rely on so-called vertical architectures that offer a functional decomposition for context-awareness. This architecture ...
Nicolas Ferry, Stephane Lavirotte, Jean-Yves Tigli...
ATAL
2005
Springer
15 years 4 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ISAS
2005
Springer
15 years 4 months ago
Dependable Distributed Computing Using Free Databases
Abstract. Designing and programming dependable distributed applications is very difficult. Databases provide features like transactions and replication that can help in the impleme...
Christof Fetzer, Trevor Jim
RTAS
2010
IEEE
14 years 9 months ago
Physicalnet: A Generic Framework for Managing and Programming Across Pervasive Computing Networks
This paper describes the design and implementation of a pervasive computing framework, named Physicalnet. Essentially, Physicalnet is a generic paradigm for managing and programmi...
Pascal Vicaire, Zhiheng Xie, Enamul Hoque, John A....