— A computation-aware motion estimation algorithm is proposed in this paper. Its goal is to find the best block matching results in a computation-limited and computation-variant...
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
This paper considers the diagnosis of large discrete-event systems consisting of many components. The problem is to determine, online, all failures and states that explain a given...
In this paper we look at the problem of interoperability of digital rights management (DRM) systems in home networks. We introduce an intermediate module called the Domain Interop...