Sciweavers

251 search results - page 21 / 51
» Computational Physics Education; why, what and how
Sort
View
IADIS
2004
15 years 1 months ago
A Model of Learning Using the Internet
This paper is a report of some of the findings in a study of how and what women in computer science learn using the Internet for communication with other women. The focus of this ...
Mary Dee Medley
IE
2007
15 years 1 months ago
Dismembers of the audience: the expulsive, explosive force of bodies in games
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play...
Christian McCrea
BIRTHDAY
2010
Springer
14 years 12 months ago
The Edge of Graph Transformation - Graphs for Behavioural Specification
The title of this paper, besides being a pun, can be taken to mean either the frontier of research in graph transformation, or the advantage of using graph transformation. To focus...
Arend Rensink
CORR
2010
Springer
99views Education» more  CORR 2010»
14 years 11 months ago
Locating phase transitions in computationally hard problems
We discuss how phase-transitions may be detected in computationally hard problems in the context of anytime algorithms. Treating the computational time, value and utility functions...
B. Ashok, T. K. Patra
CIG
2006
IEEE
15 years 5 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns