This paper is a report of some of the findings in a study of how and what women in computer science learn using the Internet for communication with other women. The focus of this ...
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play...
The title of this paper, besides being a pun, can be taken to mean either the frontier of research in graph transformation, or the advantage of using graph transformation. To focus...
We discuss how phase-transitions may be detected in computationally hard problems in the context of anytime algorithms. Treating the computational time, value and utility functions...
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...