— The science of physics is based on theories and models as well as experiments: the former structure relations and simplify reality to a degree such that predictions on physical...
Sabina Jeschke, Harald Scheel, Thomas Richter, Chr...
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ...
—In this paper, we explore physical layer cooperative communication in order to design network layer routing algorithms that are energy efficient. We assume each node in the net...
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrins...