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AC
2002
Springer
15 years 4 months ago
Embedded Software
nce of computation has systematically abstracted away the physical world. Embedded software systems, however, engage the physical world. Time, concurrency, liveness, robustness, c...
Edward A. Lee
HPDC
2002
IEEE
15 years 9 months ago
GriPhyN and LIGO, Building a Virtual Data Grid for Gravitational Wave Scientists
Many Physics experiments today generate large volumes of data. That data is then processed in a variety of ways in order to achieve the understanding of fundamental physical pheno...
Ewa Deelman, Carl Kesselman, Gaurang Mehta, Leila ...
CHI
2004
ACM
16 years 5 months ago
Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video
We introduce a new methodology to evaluate the perceived quality of video with variable physical quality. The methodology is then used to assess an existing guideline that high fr...
John D. McCarthy, Martina Angela Sasse, Dimitrios ...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
15 years 3 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
COOPIS
2004
IEEE
15 years 8 months ago
Cooperative Artefacts
In this position paper we introduce Cooperative Artefacts, physical objects that embed sensing, communication, computation and actuation in physical objects. In contrast to many ot...
Hans-Werner Gellersen