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TOG
2002
118views more  TOG 2002»
14 years 11 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
CG
2005
Springer
14 years 11 months ago
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a vir...
Katerina Mania, Andrew Robinson
CHI
2010
ACM
15 years 6 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
CHI
2003
ACM
16 years 5 days ago
The benefits of physical edges in gesture-making: empirical support for an edge-based unistroke alphabet
People with motor impairments often cannot use a keyboard or a mouse. Our previous work showed that a handheld device, connected to a PC, could be effective for computer access fo...
Jacob O. Wobbrock
CHI
2001
ACM
16 years 5 days ago
DataTiles: a modular platform for mixed physical and graphical interactions
The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces. Tagged transparent tiles are used as modular construction ...
Jun Rekimoto, Brygg Ullmer, Haruo Oba