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SIGGRAPH
1999
ACM
15 years 4 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
ICIAP
2005
ACM
15 years 5 months ago
Real-Time 3D Hand Shape Estimation Based on Inverse Kinematics and Physical Constraints
We are researching for real-time hand shape estimation, which we are going to apply to user interface and interactive applications. We have employed a computer vision approach, sin...
Ryuji Fujiki, Daisaku Arita, Rin-ichiro Taniguchi
GECCO
2010
Springer
167views Optimization» more  GECCO 2010»
15 years 4 months ago
Evolving CPPNs to grow three-dimensional physical structures
The majority of work in the field of evolutionary robotics concerns itself with evolving control strategies for human designed or bio-mimicked robot morphologies. However, there ...
Joshua E. Auerbach, Josh C. Bongard
ICDCS
2010
IEEE
15 years 3 months ago
E-SmallTalker: A Distributed Mobile System for Social Networking in Physical Proximity
—Small talk is an important social lubricant that helps people, especially strangers, initiate conversations and make friends with each other in physical proximity. However, due ...
Zhimin Yang, Boying Zhang, Jiangpeng Dai, Adam C. ...
CHI
2003
ACM
16 years 7 days ago
You're getting warmer!: how proximity information affects search behavior in physical spaces
This paper describes the results of a Wizard of Oz study of people's search behavior using BuddySystem, a proximitysensing system designed to help end-users locate people, pl...
Leila Takayama, Lawrence Leung, Xiaodong Jiang, Ja...