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SIGGRAPH
1998
ACM
15 years 8 months ago
mediaBlocks: Physical Containers, Transports, and Controls for Online Media
We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport...
Brygg Ullmer, Hiroshi Ishii, Dylan Glas
CVPR
1997
IEEE
15 years 8 months ago
Physically based fluid flow recovery from image sequences
This paper presents an approach to measuring fluid flow from image sequences. The approach centers around a motion recovery algorithm that is based on principles from fluid mechan...
Richard P. Wildes, Michael J. Amabile, Ann-Marie L...
NSF
1994
Springer
15 years 8 months ago
Physics in a Fantasy World vs. Robust Statistical Estimation
Deformable models in the \physically-based" paradigm are almost always formulated in an ad-hoc fashion, not related to physical reality { they apply the equations on physics i...
Terrance E. Boult, Samuel D. Fenster, Thomas O'Don...
165
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PRESENCE
1998
112views more  PRESENCE 1998»
15 years 3 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
CGA
2011
14 years 7 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee