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ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
15 years 10 months ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
JUCS
2000
102views more  JUCS 2000»
15 years 4 months ago
Towards Two-Level Formal Modeling of Computer-Based Systems
: Embedded Computer-based Systems are becoming highly complex and hard to implement because of the large number of concerns the designers have to address. These systems are tightly...
Gabor Karsai, Greg Nordstrom, Ákos Lé...
DAC
2003
ACM
15 years 9 months ago
Force directed mongrel with physical net constraints
This paper describes a new force directed global placement algorithm that exploits and extends techniques from two leading placers, Force-directed [12] [26] and Mongrel [22]. It c...
Sung-Woo Hur, Tung Cao, Karthik Rajagopal, Yegna P...
ICDCS
2010
IEEE
15 years 4 months ago
Resource Allocation in Distributed Mixed-Criticality Cyber-Physical Systems
—Large-scale distributed cyber-physical systems will have many sensors/actuators (each with local micro-controllers), and a distributed communication/computing backbone with mult...
Karthik Lakshmanan, Dionisio de Niz, Ragunathan Ra...
JMM2
2006
138views more  JMM2 2006»
15 years 4 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy