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FDG
2009
ACM
16 years 21 hour ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool

Book
332views
17 years 3 months ago
Developing Applications With Objective Caml
"This is a preliminary translation of the book Développement d'applications avec Objective Caml by Emmanuel Chailloux, Pascal Manoury and Bruno Pagano, published by O�...
Emmanuel Chailloux, Pascal Manoury and Bruno Pagan...

Book
1197views
17 years 3 months ago
Graph Theory with Applications
A classic book on graph theory.
J.A. Bondy and U.S.R. Murty
ATAL
2007
Springer
15 years 11 months ago
A platform for massive agent-based simulation and its evaluation
There are many studies on ABS and several frameworks for ABS have already been published. However, there are few frameworks that can enable agent-based simulation using large numb...
Gaku Yamamoto, Hideki Tai, Hideyuki Mizuta
HUC
2007
Springer
15 years 11 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...