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CHI
2008
ACM
15 years 10 months ago
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
Brenda López Silva, Brian Uphoff, Darshan B...
IEE
2007
126views more  IEE 2007»
14 years 9 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
BMCBI
2006
146views more  BMCBI 2006»
14 years 10 months ago
Optimized Particle Swarm Optimization (OPSO) and its application to artificial neural network training
Background: Particle Swarm Optimization (PSO) is an established method for parameter optimization. It represents a population-based adaptive optimization technique that is influen...
Michael Meissner, Michael Schmuker, Gisbert Schnei...
PERCOM
2007
ACM
15 years 9 months ago
The RUNES Middleware for Networked Embedded Systems and its Application in a Disaster Management Scenario
Due to the inherent nature of their heterogeneity, resource scarcity and dynamism, the provision of middleware for future networked embedded environments is a challenging task. In...
Paolo Costa, Geoff Coulson, Richard Gold, Manish L...