Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Most sports teams have meetings to review and analyze the past games and plays and to discuss tactics and technical issues to improve the performance. Many teams are already intro...
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...