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SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
15 years 5 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
ICICIC
2006
IEEE
15 years 5 months ago
Discussion Support System for Video-oriented Sports Meetings
Most sports teams have meetings to review and analyze the past games and plays and to discuss tactics and technical issues to improve the performance. Many teams are already intro...
Kosuke Akune, Kenji Mase, Yasushi Hirano, Shoji Ka...
ISMAR
2005
IEEE
15 years 5 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
CHI
2010
ACM
15 years 4 months ago
Where is my team: supporting situation awareness with tactile displays
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
Martin Pielot, Oliver Krull, Susanne Boll
ACMACE
2005
ACM
15 years 5 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...