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» Computational Support for Play Testing Game Sketches
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96
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IPPS
1999
IEEE
15 years 4 months ago
A Structured Approach to Parallel Programming: Methodology and Models
Parallel programming continues to be difficult, despite substantial and ongoing research aimed at making it tractable. Especially dismaying is the gulf between theory and the pract...
Berna L. Massingill
HICSS
2007
IEEE
109views Biometrics» more  HICSS 2007»
15 years 6 months ago
Personality Matters: Incorporating Detailed User Attributes and Preferences into the Matchmaking Process
Finding ways of reducing undesired behavior in online interactions is at the forefront of the social computing research agenda. One promising way to reduce perceived “bad behavi...
Jens Riegelsberger, Scott Counts, Shelly Farnham, ...
CEC
2010
IEEE
15 years 23 days ago
Learning to overtake in TORCS using simple reinforcement learning
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...
Daniele Loiacono, Alessandro Prete, Pier Luca Lanz...
113
Voted
ACMACE
2009
ACM
15 years 3 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
CHI
2005
ACM
16 years 1 days ago
Preliminary evaluation of the interactive drama facade
There is growing interest in technologies that support user experiences emphasizing aesthetic satisfaction and enjoyment rather than task accomplishment. Evaluating such experienc...
Rachel Lee Knickmeyer, Michael Mateas