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» Computational Support for Play Testing Game Sketches
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87
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ACG
2009
Springer
15 years 4 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
ACMACE
2009
ACM
15 years 1 months ago
Music box: composing and performing visual music
Music Box is an artistic implementation of emergent behavior and its use to create music. Music Box employs Craig Reynold's flocking algorithm to display animated notes that ...
Lindsay Grace
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 8 months ago
Towards One Shot Learning by imitation for humanoid robots
— Teaching a robot to learn new knowledge is a repetitive and tedious process. In order to accelerate the process, we propose a novel template-based approach for robot arm moveme...
Yan Wu, Yiannis Demiris
83
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COLCOM
2007
IEEE
15 years 3 months ago
Multicasting in groupware?
— While multicast has been studied extensively in many domains such as content streaming and file sharing, there is little research applying it to synchronous collaborations invo...
Sasa Junuzovic, Prasun Dewan
PERVASIVE
2007
Springer
15 years 3 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere