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CORR
2008
Springer
72views Education» more  CORR 2008»
15 years 4 months ago
Statistical Learning of Arbitrary Computable Classifiers
Statistical learning theory chiefly studies restricted hypothesis classes, particularly those with finite Vapnik-Chervonenkis (VC) dimension. The fundamental quantity of interest i...
David Soloveichik
AI
2002
Springer
15 years 4 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
COCOON
2009
Springer
15 years 11 months ago
A Fast Algorithm for Computing a Nearly Equitable Edge Coloring with Balanced Conditions
We discuss the nearly equitable edge coloring problem on a multigraph and propose an efficient algorithm for solving the problem, which has a better time complexity than the previ...
Akiyoshi Shioura, Mutsunori Yagiura
AAAI
2004
15 years 5 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
GI
1998
Springer
15 years 8 months ago
Self-Organizing Data Mining
"KnowledgeMiner" was designed to support the knowledge extraction process on a highly automated level. Implemented are 3 different GMDH-type self-organizing modeling algo...
Frank Lemke, Johann-Adolf Müller