It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Various anatomical objects are tubular in shape. These structures can be modeled by describing their curvilinear path and the cross-sectional shape along the path. However, most r...
High-level vision systems use object, scene or domain specific knowledge to interpret images. Unfortunately, this knowledge has to be acquired for every domain. This makes it diffi...
This paper develops and investigates a new approach for evaluating feature based object hypotheses in a direct way. The idea is to compute a feature likelihood map (FLM), which is ...
We here describe a view-based system for the pose-independent representation of objects without making reference to 3-D models. Input to the system is a collection of pictures cov...