We present a new method of fitting an element-free volumetric model to a sequence of deforming surfaces of a moving object. Given a sequence of visual hulls, we iteratively fit an...
Jaeil Choi, Andrzej Szymczak, Greg Turk, Irfan A. ...
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...
Many motion detection and tracking algorithms rely on the process of background subtraction, a technique which detects changes from a model of the background scene. We present a n...
Daniel Gutchess, Miroslav Trajkovic, Eric Cohen-So...
Although the use of super-resolution techniques has demonstrated the ability to improve face recognition accuracy when compared to traditional upsampling techniques, they are difï...
Frank Lin, Clinton Fookes, Vinod Chandran, Sridha ...