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CAPTECH
1998
Springer
15 years 9 months ago
3D Part Recognition Method for Human Motion Analysis
A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
Carlos Yániz, Jairo Rocha, Francisco J. Per...
144
Voted
CAGD
2004
87views more  CAGD 2004»
15 years 4 months ago
Gliding spline motions and applications
We consider the ICP (iterative closest point) algorithm, which may in general be used for moving `active' elements such as curves and surfaces towards geometric objects whose...
Johannes Wallner
136
Voted
SG
2005
Springer
15 years 10 months ago
Virtual Camera Planning: A Survey
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the vir...
Marc Christie, Rumesh Machap, Jean-Marie Normand, ...
CGF
2008
179views more  CGF 2008»
15 years 5 months ago
Sketching MLS Image Deformations On the GPU
In this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input ...
Yanlin Weng, Xiaohan Shi, Hujun Bao, Jun Zhang
267
Voted
TIP
1998
456views more  TIP 1998»
14 years 1 months ago
Snakes, Shapes, and Gradient Vector Flow
Snakes, or active contours, are used extensively in computer vision and image processing applications, particularly to locate object boundaries. Problems associated with initiali...
Chenyang Xu, Jerry L. Prince