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ISVC
2007
Springer
15 years 11 months ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
15 years 10 months ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
DASFAA
2009
IEEE
133views Database» more  DASFAA 2009»
15 years 11 months ago
Probabilistic Ranking in Uncertain Vector Spaces
Abstract. In many application domains, e.g. sensor databases, traffic management or recognition systems, objects have to be compared based on positionally and existentially uncert...
Thomas Bernecker, Hans-Peter Kriegel, Matthias Ren...
ISBI
2007
IEEE
15 years 11 months ago
Fast Motion Imaging Using Reduced Field of View Partial Fourier MRI
Fast MR imaging techniques often exploit the redundancy present in an underlying MR image time series to compensate for k-space undersampling. When imaging motion using techniques...
Harsh K. Agarwal, Khaled Z. Abd-Elmoniem, Jerry L....
MM
2004
ACM
118views Multimedia» more  MM 2004»
15 years 10 months ago
Scene tunnels for seamless virtual tour
This paper proposes a visual representation named scene tunnel to archive and visualize urban scenes for Internet based virtual tour. We scan cityscapes using multiple cameras on ...
Jiang Yu Zheng, Yu Zhou