This paper describes a prototype system for surgical planning and prediction of human facial shape after craniofacial and maxillofacial surgery for patients with facial deformitie...
Rolf M. Koch, Markus H. Gross, Friedrich R. Carls,...
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
A trend in computing environments today is to move towards more ‘natural’ interaction, another is to make hardware invisible to the user. Both these ideas converge into ubiqui...
Abstract. In this paper, we introduce background cut, a high quality and realtime foreground layer extraction algorithm. From a single video sequence with a moving foreground objec...
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...