Sciweavers

2013 search results - page 363 / 403
» Computational data modeling for network-constrained moving o...
Sort
View
151
Voted
VC
2010
143views more  VC 2010»
14 years 10 months ago
A PDE method for patchwise approximation of large polygon meshes
Abstract Three-dimensional (3D) representations of complex geometric shapes, especially when they are reconstructed from magnetic resonance imaging (MRI) and computed tomography (C...
Yun Sheng, Alexei Sourin, Gabriela González...
CVPR
2010
IEEE
16 years 7 days ago
Curious Snakes: a minimum-latency solution to the cluttered background problem in active contours
We present a region-based active contour detection algorithm for objects that exhibit relatively homogeneous photometric characteristics (e.g. smooth color or gray levels), embe...
Ganesh Sundaramoorthi, Stefano Soatto, Anthony Yez...
TOG
2002
212views more  TOG 2002»
15 years 3 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
CVPR
2005
IEEE
16 years 5 months ago
Pedestrian Detection in Crowded Scenes
In this paper, we address the problem of detecting pedestrians in crowded real-world scenes with severe overlaps. Our basic premise is that this problem is too difficult for any t...
Bastian Leibe, Edgar Seemann, Bernt Schiele
110
Voted
GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
15 years 9 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...