We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...
This paper describes the process used to extend the Boost Graph Library (BGL) for parallel operation with distributed memory. The BGL consists of a rich set of generic graph algor...
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
We outline an algorithm and implementation of a system that computes Boolean combinations of sculptured solids. We represent the surface of the solids in terms of trimmed and untr...
Abstract. In engineering protein variants by constructing and screening combinatorial libraries of chimeric proteins, two complementary and competing goals are desired: the new pro...