We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
Moving point object data can be analyzed through the discovery of patterns. We consider the computational efficiency of detecting four such spatio-temporal patterns, namely flock,...
Joachim Gudmundsson, Marc J. van Kreveld, Bettina ...
A layered depth image (LDI) is a new popular representation and rendering method for objects with complex geometries. Similar to a 2D image, the LDI consists of an array of pixels...
A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum weight triangulation (MWT) problem, we are looking for a triangula...