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TROB
2008
168views more  TROB 2008»
15 years 5 months ago
A Minimalistic Approach to Appearance-Based Visual SLAM
This paper presents a vision-based approach to SLAM in indoor / outdoor environments with minimalistic sensing and computational requirements. The approach is based on a graph repr...
Henrik Andreasson, Tom Duckett, Achim J. Lilientha...
CGF
2010
95views more  CGF 2010»
15 years 5 months ago
Polygonal Surface Advection applied to Strange Attractors
Strange attractors of 3D vector field flows sometimes have a fractal geometric structure in one dimension, and smooth surface behavior in the other two. General flow visualization...
S. Yan, N. Max, K.-L. Ma
CGA
2011
14 years 9 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai
IROS
2009
IEEE
172views Robotics» more  IROS 2009»
16 years 3 days ago
Pairwise region-based scan alignment
— In this paper, we present a new algorithm for the alignment of two 3D scans. The approach uses a region-based matching technique. We make no assumptions about the initial posit...
Carla Silva Rocha Aguiar, Sébastien Druon, ...
COMPGEOM
2009
ACM
15 years 10 months ago
Visibility maps of realistic terrains have linear smoothed complexity
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and have roughly the same size. It is known that the complexity of the visibility ...
Mark de Berg, Herman J. Haverkort, Constantinos P....