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CW
2004
IEEE
15 years 9 months ago
Interactive Point-Based Painterly Rendering
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for ren...
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kana...
COMPGEOM
2011
ACM
14 years 8 months ago
Reeb graphs: approximation and persistence
Given a continuous function f : X → IR on a topological space X, its level set f−1 (a) changes continuously as the real value a changes. Consequently, the connected components...
Tamal K. Dey, Yusu Wang
SI3D
2003
ACM
15 years 10 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
IMR
2004
Springer
15 years 10 months ago
Efficient Spacetime Meshing with Nonlocal Cone Constraints
Spacetime Discontinuous Galerkin (DG) methods are used to solve hyperbolic PDEs describing wavelike physical phenomena. When the PDEs are nonlinear, the speed of propagation of th...
Shripad Thite
SIGGRAPH
2003
ACM
15 years 10 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...