This paper presents a new method to compute constructive solid geometry (CSG) tree representations of an object whose faces consist of planar and non-planar surfaces. The algorith...
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
Most direct manipulation tasks rely on precise placements of the cursor on the object of interest. Commonly, this requires the knowledge of distinct application-dependent geometry...
We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore,...
We present a novel algorithm performing projective rectification which does not require explicit computation of the epipolar geometry, and specifically of the fundamental matrix. ...