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» Computational geometry algorithms library
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CGF
2011
14 years 8 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
151
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ECCV
2006
Springer
16 years 6 months ago
Sparse Flexible Models of Local Features
Abstract. In recent years there has been growing interest in recognition models using local image features for applications ranging from long range motion matching to object class ...
Gustavo Carneiro, David Lowe
COMPGEOM
2009
ACM
15 years 11 months ago
Proximity of persistence modules and their diagrams
Topological persistence has proven to be a key concept for the study of real-valued functions defined over topological spaces. Its validity relies on the fundamental property tha...
Frédéric Chazal, David Cohen-Steiner...
128
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NPAR
2004
ACM
15 years 10 months ago
Ryan: rendering your animation nonlinearly projected
Artistic rendering is an important research area in Computer Graphics, yet relatively little attention has been paid to the projective properties of computer generated scenes. Mot...
Patrick Coleman, Karan Singh
SI3D
2003
ACM
15 years 10 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher