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VC
2011
106views more  VC 2011»
14 years 11 months ago
Width-bounded geodesic strips for surface tiling
Abstract We present an algorithm for computing families of geodesic curves over an open mesh patch to partition the patch into strip-like segments. Specifically, the segments can ...
Joe Kahlert, Matt Olson, Hao Zhang 0002
VISUALIZATION
1999
IEEE
15 years 8 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
15 years 10 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
CHI
2005
ACM
16 years 4 months ago
Annotating 3D electronic books
The importance of annotations, as a by-product of the reading activity, cannot be overstated. Annotations help users in the process of analyzing, re-reading, and recalling detaile...
Lichan Hong, Ed Huai-hsin Chi, Stuart K. Card
ICCAD
2006
IEEE
108views Hardware» more  ICCAD 2006»
16 years 1 months ago
From molecular interactions to gates: a systematic approach
The continuous minituarization of integrated circuits may reach atomic scales in a couple of decades. Some researchers have already built simple computation engines by manipulatin...
Josep Carmona, Jordi Cortadella, Yousuke Takada, F...