The best known method to find exact or at least -approximate solutions to polynomial programming problems is the spatial Branch-and-Bound algorithm, which rests on computing lower...
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitrary topology. In particular we focus on the problem of establishing a corresponde...
Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Pe...
We wish to increase the power of an arbitrary algorithm designed for non-degenerate input, by allowing it to execute on all inputs. We concentrate on in nitesimal symbolic perturba...
This paper presents an automatic algorithm which reconstructs building models from airborne LiDAR (light detection and ranging) data of urban areas. While our algorithm inherits t...