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CGF
2008
131views more  CGF 2008»
15 years 4 months ago
Peek-in-the-Pic: Flying Through Architectural Scenes From a Single Image
Many casually taken "tourist" photographs comprise of architectural objects like houses, buildings, etc. Reconstructing such 3D scenes captured in a single photograph is...
Amit Shesh, Baoquan Chen
SI3D
2009
ACM
15 years 11 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
VRST
2003
ACM
15 years 9 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann
GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
15 years 11 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
CVPR
2008
IEEE
16 years 8 months ago
Illumination and Camera Invariant Stereo Matching
Color information can be used as a basic and crucial cue for finding correspondence in a stereo matching algorithm. In a real scene, however, image colors are affected by various g...
Yong Seok Heo (Seoul National University), Kyoung ...