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PUK
2003
15 years 5 months ago
Accelerating Heuristic Search in Spatial Domains
This paper exploits the spatial representation of state space problem graphs to preprocess and enhance heuristic search engines. It combines classical AI exploration with computati...
Stefan Edelkamp, Shahid Jabbar, Thomas Willhalm
WSCG
2003
177views more  WSCG 2003»
15 years 5 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
VMV
2007
219views Visualization» more  VMV 2007»
15 years 5 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
CGF
2010
198views more  CGF 2010»
15 years 4 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
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CONCURRENCY
2006
148views more  CONCURRENCY 2006»
15 years 4 months ago
An adaptive parallel query processing middleware for the Grid
vices provide an important abstract layer on top of heterogeneous components (hardware and software) that take part into a grid environment. In this scenario, applications, like sc...
Vinícius F. V. da Silva, Márcio L. D...