This paper exploits the spatial representation of state space problem graphs to preprocess and enhance heuristic search engines. It combines classical AI exploration with computati...
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
vices provide an important abstract layer on top of heterogeneous components (hardware and software) that take part into a grid environment. In this scenario, applications, like sc...